IgnoreCont
ignorecont {gump name|gump kind|reset}- uo.dll
IgnoreCont
Also searchable as: IgnoreCont · ignore container · ignore gump
The #Cont… variables (#ContName, #ContKind,
#ContPosX, …) describe the gump on top of the client’s screen. IgnoreCont adds a
gump to the list of gumps they skip, so the variables describe the next one down instead. It works the same
for event ContTop, which counts gumps the same way.
Parameters
Section titled “Parameters”| Parameter | Meaning |
|---|---|
| gump name | The name as #ContName shows it, for example status_gump (a health bar). Case does not matter; spaces and _ are the same. |
| gump kind | The value of #ContKind for that kind of gump. |
reset |
Empties the list. |
Some gumps are on the list from the start, because scripts almost never mean them: BARK_GUMP,
DAMAGENUMBERS_GUMP, DUMB_GUMP, GAMEAREAEDGEGUMP, MAP_GUMP, MENUBAR, MISSILE_GUMP,
NEW_ITEM_PROP_GUMP, RETICLE_GUMP, TARGET_GUMP and UNICODE_BARK_GUMP. ignorecont reset removes
these too, so after it #ContName can report, for example, the menu bar.
Example
Section titled “Example”; don't let health bars count as the top gumpignorecont status_gump
; or ignore whatever kind of gump is on top right nowignorecont #ContKindhalt