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Move

CommandClientNeeds client
move {x} {y} [tolerance] [timeout]
uo.dll
Move

Also searchable as: Move · walk · go to

move walks the character towards the world position x, y by pressing the movement keys, step by step in a straight line. It does no pathfinding: walls and obstacles stop it. event PathFind lets the client find a way around them, and path go plans and walks longer routes.

Parameter Meaning
x, y World position, as in #CharPosX and #CharPosY.
tolerance Optional. How many tiles away counts as arrived. Default: 2.
timeout Optional. Give up after this long. A time is a number of ticks of 50 ms (20 is one second), or a whole number of seconds followed by
s (5s).

Without a timeout, move keeps walking until it arrives, or until it notices it is stuck and stops trying.

; get within 2 tiles of 1234,1234, giving up after 3 seconds
move 1234 1234 2 3s
halt

See also

Based on the EasyUO wiki, edited for EasyUO Reforged. This text is available under the GNU Free Documentation License 1.2.