move walks the character towards the world position x, y by pressing the movement keys, step by step
in a straight line. It does no pathfinding: walls and obstacles stop it. event PathFind
lets the client find a way around them, and path go plans and walks longer routes.
Parameters
Section titled “Parameters”| Parameter | Meaning |
|---|---|
x, y |
World position, as in #CharPosX and #CharPosY. |
tolerance |
Optional. How many tiles away counts as arrived. Default: 2. |
timeout |
Optional. Give up after this long. A time is a number of ticks of 50 ms (20 is one second), or a whole number of seconds followed by |
s (5s). |
Without a timeout, move keeps walking until it arrives, or until it notices it is stuck and stops trying.
Example
Section titled “Example”; get within 2 tiles of 1234,1234, giving up after 3 secondsmove 1234 1234 2 3shaltSee also
Based on the EasyUO wiki, edited for EasyUO Reforged. This text is available under the GNU Free Documentation License 1.2.