#TileFlags lists the properties of the tile as names joined by _, for example Impassable_Surface. It is filled by tile get for the tile asked for.
Test a property with in.
The possible names are: Background, Weapon, Transparent, Translucent, Wall, Damaging, Impassable, Wet, Unknown, Surface, Bridge, GenericStackable, Window, NoShoot, PrefixA, PrefixAn, Internal, Foliage, PartialHue, Unknown1, Map, Container, Wearable, LightSource, Animated, NoDiagonal, Unknown2, Armor, Roof, Door, StairBack, StairRight.
Example
Section titled “Example”set %x #CharPosXset %y #CharPosY - 1 ; the tile north of youtile inittile get %x %y 1if Impassable in #TileFlags display ok Cannot walk there.haltSee also
Based on the EasyUO wiki, edited for EasyUO Reforged. This text is available under the GNU Free Documentation License 1.2.