#SysMsg is the last system message the client showed, the text at the bottom left of the game window. Spaces
read as _. For a full history, use the journal with scanjournal.
Example
Section titled “Example”if too_far_away in #SysMsg display ok Move closer.haltSee also
Based on the EasyUO wiki, edited for EasyUO Reforged. This text is available under the GNU Free Documentation License 1.2.