PathCheck
Call PathCheck x yCall PathCheck x y zCall PathCheck x y z dirAlso searchable as: PathCheck · UO.PathCheck
Asks the client itself whether the character can step onto x, y in direction dir from the tile behind it, at height z, like path check: the check the client makes before every step, with everything it has loaded. Default height: your own. A tile the client hasn’t loaded reads as blocked.
Parameters
Section titled “Parameters”| Parameter | Type | Meaning |
|---|---|---|
x |
number | X position. |
y |
number | Y position. |
z |
number | Height. |
dir |
number | Direction of the step, 0 north to 7 north-west, as CharDir. Default: 0. |
Returns
Section titled “Returns”In this order, from stack position 1:
| Value | Type | Meaning |
|---|---|---|
state |
string | ok, blocked, noclient, or nocheck when EasyUO Reforged doesn’t know this client’s check or the client didn’t answer. |
z |
number | The height the step lands at; 0 when it is refused. |