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PathCheck

uo.dll methodMethodsNeeds client
Call PathCheck x y
Call PathCheck x y z
Call PathCheck x y z dir

Also searchable as: PathCheck · UO.PathCheck

Asks the client itself whether the character can step onto x, y in direction dir from the tile behind it, at height z, like path check: the check the client makes before every step, with everything it has loaded. Default height: your own. A tile the client hasn’t loaded reads as blocked.

Parameter Type Meaning
x number X position.
y number Y position.
z number Height.
dir number Direction of the step, 0 north to 7 north-west, as CharDir. Default: 0.

In this order, from stack position 1:

Value Type Meaning
state string ok, blocked, noclient, or nocheck when EasyUO Reforged doesn’t know this client’s check or the client didn’t answer.
z number The height the step lands at; 0 when it is refused.

See also