#TileName is the name the client’s data gives the tile, such as tree or water. Spaces read as _. It is filled by tile get for the tile asked for.
Example
Section titled “Example”tile inittile cnt #CharPosX #CharPosYtile get #CharPosX #CharPosY 1display ok You stand on #TileNamehaltSee also
Based on the EasyUO wiki, edited for EasyUO Reforged. This text is available under the GNU Free Documentation License 1.2.