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#TileName

VariableTileRead-onlyStringNeeds client
Set by
Tile

Also searchable as: #TileName · TileName · tile name

#TileName is the name the client’s data gives the tile, such as tree or water. Spaces read as _. It is filled by tile get for the tile asked for.

tile init
tile cnt #CharPosX #CharPosY
tile get #CharPosX #CharPosY 1
display ok You stand on #TileName
halt

See also

Based on the EasyUO wiki, edited for EasyUO Reforged. This text is available under the GNU Free Documentation License 1.2.