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#LTargetTile

VariableLast actionRead / writeNumberNeeds client
uo.dll
LTargetTile

Also searchable as: #LTargetTile · LTargetTile · tree · resource tile

#LTargetTile is the graphic number of the map tile you targeted last, for example the tree you chopped. With #LTargetKind 3, event Macro 22 targets that tile at #LTargetX, #LTargetY, #LTargetZ. tile reads tile graphics from the map.

The value lives in the client, not in the script: setting it changes it for every script attached to that client, and the client changes it too as you play. Save the old value and put it back if other scripts may rely on it.

See also

Based on the EasyUO wiki, edited for EasyUO Reforged. This text is available under the GNU Free Documentation License 1.2.