#LObjectID
- uo.dll
LObjectID
Also searchable as: #LObjectID · LObjectID · last object · use object
#LObjectID is the ID of the object you used last (double-clicked). Set it and run
event Macro 17 (Last Object) to use any object as if you had double-clicked it.
The value lives in the client, not in the script: setting it changes it for every script attached to that client, and the client changes it too as you play. Save the old value and put it back if other scripts may rely on it.
Example
Section titled “Example”finditem ZLF C_ , #BackpackID ; bandagesset %bandages #FindIDset %old #LObjectIDset #LObjectID %bandagesevent Macro 17 0target 2sset #LObjectID %oldhaltSee also
Based on the EasyUO wiki, edited for EasyUO Reforged. This text is available under the GNU Free Documentation License 1.2.