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path Stop

Sub-commandPathfindingNew in Reforged
path stop
Sets
#PathState

Also searchable as: path Stop

path stop ends the walk path step has been moving on. #PathState is stopped, also when no walk was going on.

The character stops when the step under way ends. In client mode (path set mode client) the client keeps walking to the point it was sent to last, up to 18 tiles away.

The goal is kept: path walk or path step go on toward it.

path find 1434 1699
if #PathState <> ok
halt
repeat
path step
if #HITS < 20
{
path stop
display ok Low on hits: the walk is stopped.
break
}
wait 1
until #PathState <> walking
halt

New in EasyUO Reforged. path go and path walk wait until their walk is over; the Stop button ends those.

See also