path Stop
path stop ends the walk path step has been moving on.
#PathState is stopped, also when no walk was going on.
The character stops when the step under way ends. In client mode (path set mode client)
the client keeps walking to the point it was sent to last, up to 18 tiles away.
The goal is kept: path walk or path step go on toward it.
Example
Section titled “Example”path find 1434 1699if #PathState <> ok haltrepeat path step if #HITS < 20 { path stop display ok Low on hits: the walk is stopped. break } wait 1until #PathState <> walkinghaltReforged notes
Section titled “Reforged notes”New in EasyUO Reforged. path go and path walk wait until
their walk is over; the Stop button ends those.