#FindDist is how many tiles away the object is: the larger of the X and Y distance, the way UO measures
range. It describes the object FindItem selected, at the current
#FindIndex. It is worked out from your position when you read it, so it changes as you walk.
It reads N/A for an object in a container, and when nothing was found.
Example
Section titled “Example”finditem POF G_15if #FindCnt > 0 display ok Gold #FindDist tiles away.haltSee also
Based on the EasyUO wiki, edited for EasyUO Reforged. This text is available under the GNU Free Documentation License 1.2.