path Can
path can {x} {y} [z]- Sets
#PathState,#PathX,#PathY,#PathZ
Also searchable as: path Can · walkable · passable
path can checks whether a character can stand at x, y on the facet you are on: something to stand
on, enough head room above it, and not a path blocked place. Near the character
it also looks at what your client holds there: items, creatures and house pieces, as
path find does.
#PathState is ok or blocked (or noclient / nomap, as for
path find). #PathZ is the height the character would stand
at: of the floors there, the one nearest to z. Without z, the nearest to your character’s own height
(or to the height given to path from). It doesn’t check whether the place can be
reached.
Example
Section titled “Example”path can 1434 1699if #PathState = ok display ok You can stand there, at height #PathZhalt