path Walk
path walk [timeout]Also searchable as: path Walk · follow route
path walk walks the route path find planned, to the goal it was planned for.
The script waits until the walk is over, as for path go, and
#PathState then says how it went: arrived, blocked, failed, link,
timeout or stopped (see path go).
path find 1434 1699if #PathState <> ok haltdisplay ok #PathCnt steps to the bankpath walkhaltParameters
Section titled “Parameters”| Parameter | Meaning |
|---|---|
timeout |
Give up after this long: ticks of 50 ms, or seconds followed by s. Without it, there is no time limit. |
Details
Section titled “Details”- The character doesn’t need to stand at the start of the route: the walker finds it anywhere on the route.
Off the route, for example after
path from, it plans again from where the character stands, to the same goal. - After a walk
path stepstarted,path walkcarries it on and waits for its end. - After a walk that ended with
link,timeoutorstopped,path walkgoes on toward the same goal, from where the character is now. - Before any
path findorpath go, there is nothing to walk:#PathStateiserror: ….
How the walk works, and what it sees, is described on path go.
Reforged notes
Section titled “Reforged notes”New in EasyUO Reforged.